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Microsoft Windows Help File Content  |  1997-02-13  |  29KB  |  438 lines

  1. :Base opengl.HLP
  2. 1 OpenGL Programmer's Reference
  3. 2 Legal Information=_ogl_Legal_Information
  4. 2 Introduction to OpenGL
  5. 3 Introduction to OpenGL=_ogl_Introduction_to_OpenGL
  6. 3 Primitives and Commands=_ogl_Primitives_and_Commands
  7. 3 OpenGL Graphic Control=_ogl_OpenGL_Graphic_Control
  8. 3 Execution Model=_ogl_Execution_Model
  9. 3 Basic OpenGL Operation=_ogl_Basic_OpenGL_Operation
  10. 2 OpenGL Overview
  11. 3 OpenGL Processing Pipeline=_ogl_OpenGL_Processing_Pipeline
  12. 3 OpenGL Function Names=_ogl_OpenGL_Function_Names
  13. 3 Vertices=_ogl_Vertices
  14. 3 Input Data=_ogl_Input_Data
  15. 3 Matrix Transformations=_ogl_Matrix_Transformations
  16. 3 Setting Lighting and Coloring=_ogl_Setting_Lighting_and_Coloring
  17. 3 Generating Texture Coordinates=_ogl_Generating_Texture_Coordinates
  18. 3 Assembling Primitives=_ogl_Assembling_Primitives
  19. 3 Vertices Reference=_ogl_Vertices_Reference
  20. 3 Primitives=_ogl_Primitives
  21. 3 Clipping=_ogl_Clipping
  22. 3 Transforming to Window Coordinates=_ogl_Transforming_to_Window_Coordinates
  23. 3 Rasterizing=_ogl_Rasterizing
  24. 3 Primitives Reference=_ogl_Primitives_Reference
  25. 3 Fragments=_ogl_Fragments
  26. 3 Pixel Ownership Test=_ogl_Pixel_Ownership_Test
  27. 3 Scissor Test=_ogl_Scissor_Test
  28. 3 Alpha Test=_ogl_Alpha_Test
  29. 3 Stencil Test=_ogl_Stencil_Test
  30. 3 Depth-buffer Test=_ogl_Depth_buffer_Test
  31. 3 Blending=_ogl_Blending
  32. 3 Dithering=_ogl_Dithering
  33. 3 Logical Operations=_ogl_Logical_Operations
  34. 3 Fragments Reference=_ogl_Fragments_Reference
  35. 3 Pixels=_ogl_Pixels
  36. 3 Frame Buffer Operations=_ogl_Frame_Buffer_Operations
  37. 3 Reading or Copying Pixels=_ogl_Reading_or_Copying_Pixels
  38. 3 Pixels Reference=_ogl_Pixels_Reference
  39. 3 Using Evaluators=_ogl_Using_Evaluators
  40. 3 Evaluators Reference=_ogl_Evaluators_Reference
  41. 3 Performing Selection and Feedback=_ogl_Performing_Selection_and_Feedback
  42. 3 Selection=_ogl_Selection
  43. 3 Feedback=_ogl_Feedback
  44. 3 Selection and Feedback Reference=_ogl_Selection_and_Feedback_Reference
  45. 3 Using Display Lists=_ogl_Using_Display_Lists
  46. 3 Display Lists Reference=_ogl_Display_Lists_Reference
  47. 3 Managing Modes and Execution=_ogl_Managing_Modes_and_Execution
  48. 3 Modes and Execution Reference=_ogl_Modes_and_Execution_Reference
  49. 3 Obtaining State Information=_ogl_Obtaining_State_Information
  50. 3 Using the Query Functions=_ogl_Using_the_Query_Functions
  51. 3 Error Handling=_ogl_Error_Handling
  52. 3 OpenGL Error Codes=_ogl_OpenGL_Error_Codes
  53. 3 Saving and Restoring Sets of State Variables=_ogl_Saving_and_Restoring_Sets_of_State_Variables
  54. 3 OpenGL State Variables=_ogl_OpenGL_State_Variables
  55. 3 State Information Reference=_ogl_State_Information_Reference
  56. 3 OpenGL Utility Library=_ogl_OpenGL_Utility_Library
  57. 3 Initializing=_ogl_Initializing
  58. 3 Manipulating Images for Use in Texturing=_ogl_Manipulating_Images_for_Use_in_Texturing
  59. 3 Transforming Coordinates=_ogl_Transforming_Coordinates
  60. 3 Tessellating Polygons=_ogl_Tessellating_Polygons
  61. 3 Using Callback Functions=_ogl_Using_Callback_Functions
  62. 3 Using Tessellation Objects=_ogl_Using_Tessellation_Objects
  63. 3 Specifying Callbacks=_ogl_Specifying_Callbacks
  64. 3 Specifying the Polygon to Be Tessellated=_ogl_Specifying_the_Polygon_to_Be_Tessellated
  65. 3 Rendering Simple Surfaces=_ogl_Rendering_Simple_Surfaces
  66. 3 Using NURBS Curves and Surfaces=_ogl_Using_NURBS_Curves_and_Surfaces
  67. 3 Handling Errors=_ogl_Handling_Errors
  68. 2 OpenGL on Windows NT and Windows 95
  69. 3 OpenGL on Windows NT and Windows 95=_ogl_OpenGL_on_Windows_NT_and_Windows_95
  70. 3 Components=_ogl_Components
  71. 3 Generic Implementation and Hardware Implementations=_ogl_Generic_Implementation_and_Hardware_Implementations
  72. 3 Limitations=_ogl_Limitations
  73. 3 Guide To Documentation=_ogl_Guide_To_Documentation
  74. 3 Rendering Contexts=_ogl_Rendering_Contexts
  75. 3 Rendering Context Functions=_ogl_Rendering_Context_Functions
  76. 3 Pixel Formats=_ogl_Pixel_Formats
  77. 3 Pixel Format Functions=_ogl_Pixel_Format_Functions
  78. 3 Front, Back, and Other Buffers=_ogl_Front_Back_and_Other_Buffers
  79. 3 Buffer Functions=_ogl_Buffer_Functions
  80. 3 Fonts and Text=_ogl_Fonts_and_Text
  81. 3 Font and Text Functions=_ogl_Font_and_Text_Functions
  82. 3 OpenGL Color Modes and Windows Palette Management=_ogl_OpenGL_Color_Modes_and_Windows_Palette_Management
  83. 3 Palettes and the Palette Manager=_ogl_Palettes_and_the_Palette_Manager
  84. 3 Palette Awareness=_ogl_Palette_Awareness
  85. 3 Reading Color Values from the Frame Buffer=_ogl_Reading_Color_Values_from_the_Frame_Buffer
  86. 3 Choosing Between RGBA and Color-Index Mode=_ogl_Choosing_Between_RGBA_and_Color_Index_Mode
  87. 3 RGBA Mode and Windows Palette Management=_ogl_RGBA_Mode_and_Windows_Palette_Management
  88. 3 Color-Index Mode and Windows Palette Management=_ogl_Color_Index_Mode_and_Windows_Palette_Management
  89. 3 Overlay, Underlay, and Main Planes=_ogl_Overlay_Underlay_and_Main_Planes
  90. 3 Sharing Display Lists=_ogl_Sharing_Display_Lists
  91. 3 Extending OpenGL Functions=_ogl_Extending_OpenGL_Functions
  92. 3 GLX and WGL/Win32=_ogl_GLX_and_WGL_Win32
  93. 3 Using OpenGL on Windows NT and Windows 95=_ogl_Using_OpenGL_on_Windows_NT_and_Windows_95
  94. 3 Header Files=_ogl_Header_Files
  95. 3 Pixel Format Tasks=_ogl_Pixel_Format_Tasks
  96. 3 Choosing and Setting a Best-Match Pixel Format=_ogl_Choosing_and_Setting_a_Best_Match_Pixel_Format
  97. 3 Examining a Device Context's Current Pixel Format=_ogl_Examining_a_Device_Contexts_Current_Pixel_Format
  98. 3 Examining a Device's Supported Pixel Formats=_ogl_Examining_a_Devices_Supported_Pixel_Formats
  99. 3 Rendering Context Tasks=_ogl_Rendering_Context_Tasks
  100. 3 Creating a Rendering Context and Making It Current=_ogl_Creating_a_Rendering_Context_and_Making_It_Current
  101. 3 Making a Rendering Context Not Current=_ogl_Making_a_Rendering_Context_Not_Current
  102. 3 Deleting a Rendering Context=_ogl_Deleting_a_Rendering_Context
  103. 3 Drawing with Double Buffers=_ogl_Drawing_with_Double_Buffers
  104. 3 Drawing Text in a Double-Buffered OpenGL Window=_ogl_Drawing_Text_in_a_Double_Buffered_OpenGL_Window
  105. 3 Printing an OpenGL Image=_ogl_Printing_an_OpenGL_Image
  106. 3 Copying an OpenGL Image to the Clipboard=_ogl_Copying_an_OpenGL_Image_to_the_Clipboard
  107. 3 Multithread OpenGL Drawing Strategies=_ogl_Multithread_OpenGL_Drawing_Strategies
  108. 3 Using the Auxiliary Library=_ogl_Using_the_Auxiliary_Library
  109. 3 Reference for Win 32 Extensions to OpenGL=_ogl_Reference_for_Win_32_Extensions_to_OpenGL
  110. 3 WGL Functions=_ogl_WGL_Functions
  111. 3 Win32 Functions=_ogl_Win32_Functions
  112. 3 Structures=_ogl_Structures
  113. 2 OpenGL Reference
  114. 3 ChoosePixelFormat [New - Windows 95, OEM Service Release 2]=_ogl_ChoosePixelFormat
  115. 3 DescribePixelFormat [New - Windows 95, OEM Service Release 2]=_ogl_DescribePixelFormat
  116. 3 GetEnhMetaFilePixelFormat [New - Windows 95, OEM Service Release 2]=_ogl_GetEnhMetaFilePixelFormat
  117. 3 GetPixelFormat [New - Windows 95, OEM Service Release 2]=_ogl_GetPixelFormat
  118. 3 SetPixelFormat [New - Windows 95, OEM Service Release 2]=_ogl_SetPixelFormat
  119. 3 SwapBuffers [New - Windows 95, OEM Service Release 2]=_ogl_SwapBuffers
  120. 3 wglCreateContext [New - Windows 95, OEM Service Release 2]=_ogl_wglCreateContext
  121. 3 wglCreateLayerContext [New - Windows 95, OEM Service Release 2]=_ogl_wglCreateLayerContext
  122. 3 wglCopyContext [New - Windows 95, OEM Service Release 2]=_ogl_wglCopyContext
  123. 3 wglDeleteContext [New - Windows 95, OEM Service Release 2]=_ogl_wglDeleteContext
  124. 3 wglDescribeLayerPlane [New - Windows 95, OEM Service Release 2]=_ogl_wglDescribeLayerPlane
  125. 3 wglGetCurrentContext [New - Windows 95, OEM Service Release 2]=_ogl_wglGetCurrentContext
  126. 3 wglGetCurrentDC [New - Windows 95, OEM Service Release 2]=_ogl_wglGetCurrentDC
  127. 3 wglGetLayerPaletteEntries [New - Windows 95, OEM Service Release 2]=_ogl_wglGetLayerPaletteEntries
  128. 3 wglGetProcAddress [New - Windows 95, OEM Service Release 2]=_ogl_wglGetProcAddress
  129. 3 wglMakeCurrent [New - Windows 95, OEM Service Release 2]=_ogl_wglMakeCurrent
  130. 3 wglRealizeLayerPalette [New - Windows 95, OEM Service Release 2]=_ogl_wglRealizeLayerPalette
  131. 3 wglSetLayerPaletteEntries [New - Windows 95, OEM Service Release 2]=_ogl_wglSetLayerPaletteEntries
  132. 3 wglShareLists [New - Windows 95, OEM Service Release 2]=_ogl_wglShareLists
  133. 3 wglSwapLayerBuffers [New - Windows 95, OEM Service Release 2]=_ogl_wglSwapLayerBuffers
  134. 3 wglUseFontBitmaps [New - Windows 95, OEM Service Release 2]=_ogl_wglUseFontBitmaps
  135. 3 wglUseFontOutlines [New - Windows 95, OEM Service Release 2]=_ogl_wglUseFontOutlines
  136. 3 GLYPHMETRICSFLOAT [New -