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OPENGL.MST
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Microsoft Windows Help File Content
|
1997-02-13
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29KB
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438 lines
:Base opengl.HLP
1 OpenGL Programmer's Reference
2 Legal Information=_ogl_Legal_Information
2 Introduction to OpenGL
3 Introduction to OpenGL=_ogl_Introduction_to_OpenGL
3 Primitives and Commands=_ogl_Primitives_and_Commands
3 OpenGL Graphic Control=_ogl_OpenGL_Graphic_Control
3 Execution Model=_ogl_Execution_Model
3 Basic OpenGL Operation=_ogl_Basic_OpenGL_Operation
2 OpenGL Overview
3 OpenGL Processing Pipeline=_ogl_OpenGL_Processing_Pipeline
3 OpenGL Function Names=_ogl_OpenGL_Function_Names
3 Vertices=_ogl_Vertices
3 Input Data=_ogl_Input_Data
3 Matrix Transformations=_ogl_Matrix_Transformations
3 Setting Lighting and Coloring=_ogl_Setting_Lighting_and_Coloring
3 Generating Texture Coordinates=_ogl_Generating_Texture_Coordinates
3 Assembling Primitives=_ogl_Assembling_Primitives
3 Vertices Reference=_ogl_Vertices_Reference
3 Primitives=_ogl_Primitives
3 Clipping=_ogl_Clipping
3 Transforming to Window Coordinates=_ogl_Transforming_to_Window_Coordinates
3 Rasterizing=_ogl_Rasterizing
3 Primitives Reference=_ogl_Primitives_Reference
3 Fragments=_ogl_Fragments
3 Pixel Ownership Test=_ogl_Pixel_Ownership_Test
3 Scissor Test=_ogl_Scissor_Test
3 Alpha Test=_ogl_Alpha_Test
3 Stencil Test=_ogl_Stencil_Test
3 Depth-buffer Test=_ogl_Depth_buffer_Test
3 Blending=_ogl_Blending
3 Dithering=_ogl_Dithering
3 Logical Operations=_ogl_Logical_Operations
3 Fragments Reference=_ogl_Fragments_Reference
3 Pixels=_ogl_Pixels
3 Frame Buffer Operations=_ogl_Frame_Buffer_Operations
3 Reading or Copying Pixels=_ogl_Reading_or_Copying_Pixels
3 Pixels Reference=_ogl_Pixels_Reference
3 Using Evaluators=_ogl_Using_Evaluators
3 Evaluators Reference=_ogl_Evaluators_Reference
3 Performing Selection and Feedback=_ogl_Performing_Selection_and_Feedback
3 Selection=_ogl_Selection
3 Feedback=_ogl_Feedback
3 Selection and Feedback Reference=_ogl_Selection_and_Feedback_Reference
3 Using Display Lists=_ogl_Using_Display_Lists
3 Display Lists Reference=_ogl_Display_Lists_Reference
3 Managing Modes and Execution=_ogl_Managing_Modes_and_Execution
3 Modes and Execution Reference=_ogl_Modes_and_Execution_Reference
3 Obtaining State Information=_ogl_Obtaining_State_Information
3 Using the Query Functions=_ogl_Using_the_Query_Functions
3 Error Handling=_ogl_Error_Handling
3 OpenGL Error Codes=_ogl_OpenGL_Error_Codes
3 Saving and Restoring Sets of State Variables=_ogl_Saving_and_Restoring_Sets_of_State_Variables
3 OpenGL State Variables=_ogl_OpenGL_State_Variables
3 State Information Reference=_ogl_State_Information_Reference
3 OpenGL Utility Library=_ogl_OpenGL_Utility_Library
3 Initializing=_ogl_Initializing
3 Manipulating Images for Use in Texturing=_ogl_Manipulating_Images_for_Use_in_Texturing
3 Transforming Coordinates=_ogl_Transforming_Coordinates
3 Tessellating Polygons=_ogl_Tessellating_Polygons
3 Using Callback Functions=_ogl_Using_Callback_Functions
3 Using Tessellation Objects=_ogl_Using_Tessellation_Objects
3 Specifying Callbacks=_ogl_Specifying_Callbacks
3 Specifying the Polygon to Be Tessellated=_ogl_Specifying_the_Polygon_to_Be_Tessellated
3 Rendering Simple Surfaces=_ogl_Rendering_Simple_Surfaces
3 Using NURBS Curves and Surfaces=_ogl_Using_NURBS_Curves_and_Surfaces
3 Handling Errors=_ogl_Handling_Errors
2 OpenGL on Windows NT and Windows 95
3 OpenGL on Windows NT and Windows 95=_ogl_OpenGL_on_Windows_NT_and_Windows_95
3 Components=_ogl_Components
3 Generic Implementation and Hardware Implementations=_ogl_Generic_Implementation_and_Hardware_Implementations
3 Limitations=_ogl_Limitations
3 Guide To Documentation=_ogl_Guide_To_Documentation
3 Rendering Contexts=_ogl_Rendering_Contexts
3 Rendering Context Functions=_ogl_Rendering_Context_Functions
3 Pixel Formats=_ogl_Pixel_Formats
3 Pixel Format Functions=_ogl_Pixel_Format_Functions
3 Front, Back, and Other Buffers=_ogl_Front_Back_and_Other_Buffers
3 Buffer Functions=_ogl_Buffer_Functions
3 Fonts and Text=_ogl_Fonts_and_Text
3 Font and Text Functions=_ogl_Font_and_Text_Functions
3 OpenGL Color Modes and Windows Palette Management=_ogl_OpenGL_Color_Modes_and_Windows_Palette_Management
3 Palettes and the Palette Manager=_ogl_Palettes_and_the_Palette_Manager
3 Palette Awareness=_ogl_Palette_Awareness
3 Reading Color Values from the Frame Buffer=_ogl_Reading_Color_Values_from_the_Frame_Buffer
3 Choosing Between RGBA and Color-Index Mode=_ogl_Choosing_Between_RGBA_and_Color_Index_Mode
3 RGBA Mode and Windows Palette Management=_ogl_RGBA_Mode_and_Windows_Palette_Management
3 Color-Index Mode and Windows Palette Management=_ogl_Color_Index_Mode_and_Windows_Palette_Management
3 Overlay, Underlay, and Main Planes=_ogl_Overlay_Underlay_and_Main_Planes
3 Sharing Display Lists=_ogl_Sharing_Display_Lists
3 Extending OpenGL Functions=_ogl_Extending_OpenGL_Functions
3 GLX and WGL/Win32=_ogl_GLX_and_WGL_Win32
3 Using OpenGL on Windows NT and Windows 95=_ogl_Using_OpenGL_on_Windows_NT_and_Windows_95
3 Header Files=_ogl_Header_Files
3 Pixel Format Tasks=_ogl_Pixel_Format_Tasks
3 Choosing and Setting a Best-Match Pixel Format=_ogl_Choosing_and_Setting_a_Best_Match_Pixel_Format
3 Examining a Device Context's Current Pixel Format=_ogl_Examining_a_Device_Contexts_Current_Pixel_Format
3 Examining a Device's Supported Pixel Formats=_ogl_Examining_a_Devices_Supported_Pixel_Formats
3 Rendering Context Tasks=_ogl_Rendering_Context_Tasks
3 Creating a Rendering Context and Making It Current=_ogl_Creating_a_Rendering_Context_and_Making_It_Current
3 Making a Rendering Context Not Current=_ogl_Making_a_Rendering_Context_Not_Current
3 Deleting a Rendering Context=_ogl_Deleting_a_Rendering_Context
3 Drawing with Double Buffers=_ogl_Drawing_with_Double_Buffers
3 Drawing Text in a Double-Buffered OpenGL Window=_ogl_Drawing_Text_in_a_Double_Buffered_OpenGL_Window
3 Printing an OpenGL Image=_ogl_Printing_an_OpenGL_Image
3 Copying an OpenGL Image to the Clipboard=_ogl_Copying_an_OpenGL_Image_to_the_Clipboard
3 Multithread OpenGL Drawing Strategies=_ogl_Multithread_OpenGL_Drawing_Strategies
3 Using the Auxiliary Library=_ogl_Using_the_Auxiliary_Library
3 Reference for Win 32 Extensions to OpenGL=_ogl_Reference_for_Win_32_Extensions_to_OpenGL
3 WGL Functions=_ogl_WGL_Functions
3 Win32 Functions=_ogl_Win32_Functions
3 Structures=_ogl_Structures
2 OpenGL Reference
3 ChoosePixelFormat [New - Windows 95, OEM Service Release 2]=_ogl_ChoosePixelFormat
3 DescribePixelFormat [New - Windows 95, OEM Service Release 2]=_ogl_DescribePixelFormat
3 GetEnhMetaFilePixelFormat [New - Windows 95, OEM Service Release 2]=_ogl_GetEnhMetaFilePixelFormat
3 GetPixelFormat [New - Windows 95, OEM Service Release 2]=_ogl_GetPixelFormat
3 SetPixelFormat [New - Windows 95, OEM Service Release 2]=_ogl_SetPixelFormat
3 SwapBuffers [New - Windows 95, OEM Service Release 2]=_ogl_SwapBuffers
3 wglCreateContext [New - Windows 95, OEM Service Release 2]=_ogl_wglCreateContext
3 wglCreateLayerContext [New - Windows 95, OEM Service Release 2]=_ogl_wglCreateLayerContext
3 wglCopyContext [New - Windows 95, OEM Service Release 2]=_ogl_wglCopyContext
3 wglDeleteContext [New - Windows 95, OEM Service Release 2]=_ogl_wglDeleteContext
3 wglDescribeLayerPlane [New - Windows 95, OEM Service Release 2]=_ogl_wglDescribeLayerPlane
3 wglGetCurrentContext [New - Windows 95, OEM Service Release 2]=_ogl_wglGetCurrentContext
3 wglGetCurrentDC [New - Windows 95, OEM Service Release 2]=_ogl_wglGetCurrentDC
3 wglGetLayerPaletteEntries [New - Windows 95, OEM Service Release 2]=_ogl_wglGetLayerPaletteEntries
3 wglGetProcAddress [New - Windows 95, OEM Service Release 2]=_ogl_wglGetProcAddress
3 wglMakeCurrent [New - Windows 95, OEM Service Release 2]=_ogl_wglMakeCurrent
3 wglRealizeLayerPalette [New - Windows 95, OEM Service Release 2]=_ogl_wglRealizeLayerPalette
3 wglSetLayerPaletteEntries [New - Windows 95, OEM Service Release 2]=_ogl_wglSetLayerPaletteEntries
3 wglShareLists [New - Windows 95, OEM Service Release 2]=_ogl_wglShareLists
3 wglSwapLayerBuffers [New - Windows 95, OEM Service Release 2]=_ogl_wglSwapLayerBuffers
3 wglUseFontBitmaps [New - Windows 95, OEM Service Release 2]=_ogl_wglUseFontBitmaps
3 wglUseFontOutlines [New - Windows 95, OEM Service Release 2]=_ogl_wglUseFontOutlines
3 GLYPHMETRICSFLOAT [New -